
The Long Cut
A twenty-minute doc cut down from ninety hours.
A showcase and community for editors and colorists — share reels, trade looks and LUTs, and learn the workflow from offline to export.


Three steps. No render waits.
Drop your footage. Splice proxies it in the background and transcribes every clip as it lands.
Edit at full speed, then grade with looks and LUTs that stay matched across every shot.
One click exports every deliverable your client will ask for — and the one they will.
Edit more, wait less.
Auto-generated proxies keep an 8K timeline playing like 720p.
Trade matched LUTs that survive a camera swap.
Balance two sensors so they read as one crew, one intention.
Every comment attaches to a frame, not a timestamp.
Clients and directors leave notes in the cut, not the email.
Pre-baked deliverables for master, web, social, and stems.
Shot where the edit happens.






Scrub every frame. Grade every cut.
00·01
01·05
02·09
03·13
04·17
05·21
06·25
07·29One clip, one frame at a time.
Cut, graded, and shipped.

A twenty-minute doc cut down from ninety hours.

A product spot graded to look like one lens.

A festival short with exactly one cut.

A cold-weather doc matched across three cams.

I spent eight years cutting other people's films before I built splice. The thing that slowed me down was never the cutting — it was everything around it. The render. The relink. The "which version did the client mean."
So splice is the tool I wanted: a place where the edit is fast, the grade stays matched, and the notes live on the frame where they belong.
Here's the invitation: upload a cut. Grade one frame. Watch how fast the rest of the timeline falls into place. That's the whole product.
Live, from our backend.
Editors who finally shipped.
"I've cut on everything from Avid to a laptop. Splice is the first tool that felt like it was on my side."
"The camera-matching alone paid for itself. Two sensors, one grade, zero arguments with the DP."
"Frame-accurate notes changed the whole review loop. No more 'at 2:13' guesswork."
Where we're going.
Proxy-first editing + LUT library, live in beta.
Team review with frame-accurate notes.
Cloud renders — offload the export, keep editing.
splice hardware: a grading panel that talks to the web.
cut. grade. ship.